
In the meantime I've been adding these sounds to the game, playtesting and tweaking them. The other sound designer Val has made new sounds for spitters idles, in order to bring out their squishiness and make them more disgusting. If we can distinguish between the sounds made by the enemies, this adds to the variety and also the fun factor. Regarding the other enemy sounds, it seemed to me that the spitters and biters sounded too similar and this is something I wanted to change. These sounds should give you a greater feeling of immersion into their world, as you hear them scurrying towards you just before you see them. The bigger the enemy, the bigger the footsteps. The sounds are different for each enemy however, the biters have more crackle and the spitters have more of a set of thuds. I plan to record some extra sounds for these later on, but for now these work fine. By taking some eggshells crackling sounds and adding them to a video of the walk animations, I managed to create something pretty good for the biters steps or movements. So what we now do is to play a one shot sound for each cycle of the walk animation.įirst of all I started sourcing sounds from a library so I could rapidly prototype something. Remembering a similar nightmare with giant spider's footsteps on a Harry Potter game years ago, I decided to make a simpler solution.

After all, some of these creatures have 12 legs. Unfortunately it transpired that the tech we wanted to use for this (each step being connected to the correct terrain, as per the player's footsteps), was going to be too expensive for the game in terms of CPU. With a desire to make some quick wins, one of my first tasks was to add the sounds of the enemies footsteps, which we felt would really make them come alive.

It was felt that a sound designer was needed to work at the Prague office to help implement the sounds and improve the audio vision.

I have been brought on to Factorio to finish the sound for the game for version 1.0. Please note that our online store ships only once a week every Wednesday, and it is highly possible that the orders placed now will not be delivered before the 25th or December, this applies especially for orders shipped outside of Europe. The dimensions are 2.5 x 12 cm.Īs we are uncertain how large the demand for these patches is going to be, we have only limited stock available at the moment. These sew-on embroidered patches are ideal for clothing, hats, backpacks, etc. Good communication was crucial to get to good final results and complete everything on time.We would like to introduce our new fabric Factorio logo patches, which are now available at our e-shop. After the final animation was delivered we added more details like background ambiance sound and sound effects of the final logo. Our focus was on the main character and making his sounds. We started working with basic raw animation that hasn’t had a lot of details. The most challenging part of this project was definitely communication between the animation team and our sound team. We created and delivered the final sound in stereo and 5.1 formats.ĬHALLENGES WE ENCOUNTERED WITH WORKING ON THIS PROJECTĬreating a sound design for animation is a challenging yet beautiful work to do. Soon as all elements of sound image were laid down we proceeded to the final step which was mixing and mastering. After the animation team sent us the final video, we added background ambiance, more sound effects, and assemble it all to complete sound design. The next step was to choose the music that would be a good fit for this goofy yeti and added funny characteristics to the situation he got himself into. Our goal was to make him “alive” by giving him different elements of sound (voice reactions, footsteps, and sound effects). We decided that the first thing we should focus on is the main character.

The first thing we always do is we watch the whole video and distinguish the main points where sound will carry the action. HOW WE CREATED A WORLD OF YOKE THE YETI USING DIFFERENT SOUND DESIGN ELEMENTS They gave us raw animation and we started working. The company Attraction! contacted us with an interesting job of creating the sound from scratch for their teaser animation. In this project, we created sound design for animation.
